MP44 Assault rifle (v2) 
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Installation:

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textures
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- Open up sparkIV or OpenIV and browse, then go to pc/models/cdimages and open up weapons.img
- In spark IV hit import and import the .wtd and .wtr files (w_m4) then hit save, In openIV enter edit mode,
right click on w_m4.wtd and click replace (replace it with the .wtd in this file) do the same with the .wtr file

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Sound
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- Navigate to pc/audio/sfx (in sparkIV or OpenIV) open up resident.rpf, click resident and export the 
'weapons.ivaud' file
- Open the weapons.ivaud file with gtaivaud 1.1.5 and replace the files 'M4_SHOT1_L' and 
'M4_SHOT1_R' (numbers 173 and 174). I named them accordingly just to make it easy but u can use either
one of my files to replace them both (it's the same audio file).
- After replacing the two files save the ivaud file (if you don't have a backup, use 'save as' and save it to a 
different location)
- Open up your game again in spark or openiv and replace the weapons.ivaud file in the location you got it from

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Fire-rate
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-You might want to change the fire right in weaponsinfo.xml (in the data/common folder) but it's not absolutely
nessasary (In my opinion the standard firing rate of the m4 is to slow for the mp44)
- If you want to change it open up weaponsinfo.xml with notepad, scroll down to this part:


		<assets model="w_m4">
			<anim group="gun@ak47">
				<rates firerate="1.8" blindfirerate="1.2"/>

as you can see I have it on 1.8 (slightly faster than default) you can mess around with these numbers if you like,
or don't change them at all.. that's up to you. All you have to do is change the numbers, default is 1.2 for both. 
I changed it to 1.8 on normal and 1.2 on blindfire.

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Credits
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I converted the model and textures from fallout3 (Stg44: http://fallout3.nexusmods.com/downloads/file.php?id=12044)
I extracted the soundfile from call of duty 1

Thanks to rumblylwc for his great HD icon

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Questions
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If you have any ferther questions , you can PM me or leave a message on the site (gta4-mods.com)